Qualcomm’s new VR headset shares many similarities with the HTC Vive Comsos.
CES 2019 has been chock filled with thrilling VR and AR bulletins, together with the sudden reveal of Qualcomm’s Snapdragon powered VR headset that boasts twice the pixels of the Vive Professional.
The VR system doesn’t have an precise title, and there appears to be some hypothesis relating to whether or not or not the thriller system is a redesigned prototype of Acer’s OJO headset. No matter it’s, Qualcomm isn’t speaking, referring to it as merely a ‘new reference headset.’ Apparently sufficient, the headset shares a number of similarities to HTC’s lately introduced Vive Cosmos, giving us a potential glimpse of what we are able to anticipate from HTC’s upcoming system.
The Vive Cosmos – which is HTC’s first product to function on the corporate’s new Vive Actuality System platform – will function 6DoF motion, inside-out monitoring, a flip-up visor, in addition to assist for VR each ‘at residence or on-the-go.’ The headset will even home what the corporate refers to as their “sharpest display screen but,” that includes “actual RGB shows.” Past these details, the main points surrounding the Vive Cosmos are a tad fuzzy. That is the place Qualcomm’s VR headset may assist shine some mild on the state of affairs.
What we do know is that each gadgets use a USB-C connector to tether themselves to a smartphone or a PC and can reap the benefits of 5G networks. They even share a really related design, together with a flip-up visor and removable headphones.
Qualcomm’s VR headset function LCD shows working as much as 90Hz with a decision of two,160 x 2,160 per-eye, which in comparison with the Vive Professional’s show working at 1,440 x 1,600, will make an enormous distinction with reference to person expertise.
In an interview with VRScout, Tony Vitallo, a AR/VR hardware knowledgeable and know-how futurist who runs the web site Skarredghost.com stated, “I believe the prototype proven by Qualcomm will truly be very near what you’ll see with the Vive Cosmos,” including, “I’ve just some doubts on the LCD shows, often HTC will use AMOLED shows for his or her VR headsets.”
HTC and Qualcomm have partnered collectively previously, collaborating on the Vive Focus, HTC’s first standalone headset. In that case, each the Focus and Qualcomm’s Snapdragon 835 reference headset had their very own fare share of similarities.
“I believe that the Cosmos exhibits how VR firms are attempting completely different approaches to see what’s the greatest kind issue that greatest sticks with customers,” continues Vitallo. “We now have low cost cellular headsets, prime quality cellular headsets, difficult PC headsets, easy-to-install PC headsets, 3DoF standalones, 6DoF standalones and now lastly, a smartphone-tethered headset.”
This, based on Vitallo, would be the disruptor that pushes us nearer in the direction of 5G networks; in the direction of a future the place VR content material may very well be streamed on to the headset, “leaving the headset as a boring visualizer whereas all content material is computed on the cloud.”
The flip facet of a smartphone-based VR expertise is that cellular headsets aren’t as appreciated as standalones or tethered headsets such because the Rift or Vive, and have struggled total to search out main market success; due primarily to a scarcity of sturdy content material hindered by restricted interactivity.
However maybe all it will change with 5G networks pushing cloud based mostly VR experiences to gadgets such because the HTC Cosmos or Qualcomm’s ‘new reference headset’.