It seems despite die shrink ATI did not made any architectural advancements, at least not in 3d. For 3D Charger 4 MB of memory became standard and the card has good compatibility, avoiding problems until new generations of games in Even if these features were “free”, Rage II performance would be far from best. Not because of lack of memory, this is true for all Rage II cards reviewed. This creates obvious color banding on low resolution textures viewed up close. The Rage Pro graphics accelerator was the final revision of the Rage architecture and last use of the Rage brand.
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In reality, early versions of the new driver only delivered increased performance in benchmarks such as Ziff-Davis ‘ 3D Winbench 98 and Final Reality.
Despite the poor introduction, the name Rage Pro Turbo stuck, and eventually ATI was able to release updated versions of the driver which granted a visible performance increase in games, however this was still not rabe to garner much interest from PC enthusiasts.
Views Read Edit View history. On the hardware side Rage II was a solid low end architecture, but still with insufficient fillrates for x and therefore in great distance of performance chips. Most abp was z-buffering implemented in hardware, as it became requirement for many Direct3D games.
It took many years but final drivers are definitely good. Needless to say 32 bit frame-buffer color with so little memory, even if well implemented, is out of question. I did some feature tests ragr VT4 in Tomb Raider 2.
ATI 3D Rage IIC AGP
To my knowledge Rage II did not get any better than this. The Rage Pro graphics accelerator was the final revision of the Rage architecture and last use of the Rage brand.
Initial ahp relied on standard graphics memory configurations: This late chip was very similar to the Rage II and supported the same application coding. Almost every version of Rage was used in mobile applications, raage there were also some special versions of these chips which were optimized for this.
On top of that AGP 1x interface became an option, but without any advanced features. It is the successor to the Mach c2 of 2D accelerators.
It seems despite die shrink ATI did not made any architectural advancements, at least not in 3d. It scored with imperfect, but well chosen feature set including all important blending modes.
With clocks almost identical to my vanilla Rage II it should demonstrate how additional memory helps.
ATI 3d Rage IIC AGP Card – Vintage
Reported chip clock is 75 MHz, but that is wrong without a doubt. The chip was basically a die-shrunk Rage Prooptimized to be very inexpensive for solutions where only basic graphics output was necessary. It was up to Rage Pro to move ATi into higher class 3d gaming. Also depth buffer never delivered improved performance, so it is unlikely there is any z-compare rejection of pixels.
For 3D Charger 4 MB of memory became standard and ragge card has good compatibility, avoiding problems until new generations of games in Considering full availability in Christmas season such figure was far from exciting.
Come to think of it how many small triangles were in old games? It fixed the Battlezone issues at least. Same features, same image quality, as can be seen in the gallery.
For it’s time it is quite feature rich and can draw nice pictures, unless one xgp bug kicks in. The processor was known for its well-performing bit color mode, but also its poorly dithered bit mode; strangely, the RAGE was not much faster in bit color despite the lower bandwidth requirements.
Even if these features were “free”, Rage II performance would be far from best.
ATI Rage IIC 3d AGP Video Card | eBay
They were ATI’s first graphics solutions to carry the Mobility moniker. Rage LT aka Mach64 LT was often implemented on motherboards and in mobile applications like notebook computers. All 3d primitives rafe points to quadrilaterals are supported.